Tyler Sloan is a freelance data artist/scientist. While he is not developing custom Jupyter-based data processing pipelines, he produces computer-generated artwork and data-driven motion design using Open Data and formal scientific models. His artwork combines elements of his training as a developmental neurobiologist (B.Sc, Ph.D.) with his passion for Open Data.
Julia Buntaine Hoel is a conceptual artist whose work is inspired by and based on Neuroscience, the scientific study of the brain. She is also director of SciArt Center, and editor in chief of SciArt Magazine. Julia attained her double BA in neuroscience and sculpture from Hampshire College, her post-baccalaureate certificate in Studio Art from Maryland Institute College of Art, and her MFA of Fine Arts from the School of Visual Arts. She also teaches, consults, curates, and frequently writes about art, and is currently the Innovator-in-Residence at Rutgers University.
In recent history, the arts and sciences have often been considered opposing fields of study, but a growing trend in drawing research is beginning to bridge this divide. Gemma Anderson’s ‘Drawing as a Way of Knowing in Art and Science’ introduces tested ways in which drawing as a research practice can enhance morphological insight, specifically within the natural sciences, mathematics and art.
“My art practice involves an interplay between photography and scientific imaging, and is concentrated in the specific area of scientific photography made by the Scanning Electron Microscope (SEM), which has expanded the boundaries of observation and representation of the micro world. My work in the field of photomicrography aims to expand human visual vocabulary, revealing principles of beauty which are typically difficult to otherwise access”.
New media artist, Anastasia Tyurina, is an Associate Professor at the National Research University of Electronic Technology, Moscow and a sessional academic at Queensland College of Art, Griffith University, Brisbane.
Leonie Bradley is an artist working in a range of media including film, photography and print. Her work explores scale and ways of looking, from a unique tonal range. She creates large, handmade digital images that subvert the conventional viewing distance.
‘Wavefront’ is a collaboration with Kit Yates, Senior Lecturer in Department of Mathematical Sciences and Tim Rogers, Reader in Department of Mathematical Sciences, University of Bath.
Jenny Walsh is a glass artist who uses glass in combination with other materials to explore the interface between art, science and technology, examining both the role of glass in scientific discoveries, as well as using glass to convey scientific concepts.
Costas Andrew Mikellides is a qualified Interior Designer, former Chairman of the British Institute of Interior Design, Fellow Member of the Royal Chartered Society of Designers, with experience in industry and education.
“My main aim is to raise questions about how scientific developments – particularly relating to my current preoccupation with medical imaging – change the way people think about themselves, their bodies and their identity”.
Julie Light is a visual artist primarily creating sculptural objects in glass and other materials. Her current work is focused on the relationships between medical technologies and the self.
“The underlying focus of my work is to reverse engineer the psychology behind the human experience of special places. What I mean by ‘special places’ are precise locations in our world where something very powerful happens; namely, a reaction that goes beyond the visual to also encompass a visceral and cognitive response.”
Daniel Ambrosi has been exploring groundbreaking methods of visual presentation since graduating from Cornell University with degrees in architecture and 3D graphics. In 2011, he devised a unique form of computational photography that generates extremely high-resolution immersive vibrant images, His latest work, ‘Dreamscapes’, builds upon his previous experiments by adding a powerful new graphics tool, a modified version of ‘DeepDream’, a computer vision program evolved from Google engineers’ desire to visualize the inner workings of Deep Learning artificial intelligence models.
“Within my art practice I examine ways in which climate and current cultural awareness influence how we regard landscape phenomena”.
Catherine Richardson experiments with natural processes using paint, inks, pond water and metals; building a library of textures by freezing, thawing, evaporating, heating and burning. Using these textures the artist compiles mixed medium ‘paintings’ on panel or paper. Richardson then uses digital techniques to organize a collage of scanned textures, creating imagery that expresses landforms experienced.