Tag Archives: Art

Trace Narratives over Vast Stretches of Time

Margaret Inga Urías is a multidisciplinary artist primarily using the medium of drawing to create engraved sculptures, site-specific installations, large-scale murals, constructed photographs and works on paper. Drawn to lost histories, concealed origins and imperceptible, forgotten connections, she is interested in conditions that entangle the past, the present, and the future–re-examining how we orient ourselves, not only in the immediacy of places around us, but also in the universe that maintains us. With a specific interest in the physical laws and circumstances that brought space, time, matter and beings into existence, she creates works that often function as trace narratives– following the story of the small, the coincidental, and the invisible, over vast stretches of time.

Anthropocene

Richelle Gribble’s exhibition, ‘Anthropocene’, took place at the Jonathan Ferrara Gallery (New Orleans, LA) between May and July 2018. With a strong interest in environmentalism, the artist examines human impact on nature and the biological consequences of human influence. Gribble’s highly conceptual work includes painting, drawing and sculpture.

The fragility of human existence

“My work mainly depends on – and is influenced by – everyday life: the political, social and cultural events that occur and change our ideas and perception of the world around us. Wars, social injustice, natural catastrophes have marked people, reshaped regions – the fragility of human existence.”

Alexandra Dementieva main interests focus on social psychology and perception and their application in multimedia interactive installations. Her videowork integrates different elements including behavioral psychology, developing narrative using a ‘subjective camera’.

Who are we now or what will we be in various versions of the future?

“Our artworks investigate human futures and evolutionary paths influenced by emerging and disruptive technologies. So our work is not so much a prediction of the future or solution to issues of the day, but instead invites audiences into a space to explore the endless opportunities that can shift according to our desires and dreams.”

Based in London, Burton Nitta is an interdisciplinary art and design studio collaborating with science and technology to investigate our future world and human evolution.

Michael E Davias – LiDAR: Seeing the Earth in a New Light

When photography captures the Earth’s topography, vegetation often obfuscates the fine details. Light Detection and Ranging (LiDAR) allows the solid surface to be viewed in a new light. I have applied LiDAR technology to research the “Carolina bays”, ovoid basins found by the tens of thousands in the USA.

Human bodies and the environment that they occupy

“I observe how human interactions happen and how the body moves through space, the motion and gestures associated with different activity. I also question why we move the way we do and how may we change those habits. In addition, I am extremely interested in how these natural interactions are effected by digital technology and artificial futures.”

Betty Zhang is an interaction designer and interdisciplinary artist creating sensory experiences that are immersive and interactive in both digital and non-digital media. Currently, she is exploring wearable technology, gestural interactions, biofeedback, and sound installations. Her work deals mainly with the body as a multi-functioning interface and performative medium.

Experiencing human-computer interaction

“I build interactive tools and design experiences that make human-computer interaction more tangible, divergent and meaningful. I work in this manner to investigate how computation could be unveiled and brought out into the real world, thus rendering it accessible to the diverse forms of distributed and embodied cognition that humans have always been using to live and act on this planet.”

Raul Altosaar is an infradisciplinary artist, technician and researcher. He leverages his foundational skills in computer graphics and extended realities to design spatial experiences and interactive tools.