Tag Archives: video

Voices

Aura Satz is Moving Image Tutor and Reader in Fine Art (Sound and Moving Image) on the Contemporary Art Practice programme at the Royal College of Art.

Aura Satz’s work encompasses film, sound, performance and sculpture. Her work centres on the trope of ventriloquism in order to conceptualise a distributed, expanded and shared notion of voice. Works are made in conversation and use dialogue as both method and subject matter.
Satz has made a body of work centred on various sound technologies in order to explore notation systems, code and encryption, and ways in which these might resist standardisation, generating new soundscapes, and in turn new forms of listening and attending to the other.

Cartoon Logic

Andy Holden is an artist who works in a variety of mediums.

His immersive new installation, ‘Laws of Motion in a Cartoon Landscape’, for the Science Gallery London exhibition ‘Dark Matter: 95% of the Universe is missing’ reflects on the physics of a cartoon environment which defy the normal conditions of gravity, force, and velocity.

There’s more to this than meets the eye

The work of Yu-Chen Wang asks fundamental questions about human identity at a key point in history, where eco-systems and techno-systems have become inextricably intertwined. Yu-Chen’s central practice is drawing, allowing her to explore and meditate on mechanical and biological forms, and the ways in which their bodily borderlines blur and mutate. From these extemporisations, she then finds collaborative routes that take her work into the realms of fictional text, provoking the subsequent production of sculptural installation, performance, music, and film, in various combinations.

Her new large-scale intricate drawing, exhibited at the Science Gallery, London exhibition ‘Dark Matter: 95% of the Universe is missing’, explores the concepts of dark matter and how knowledge is created.

Cassini’s Dreams

Sounds of the cosmos have only been explored to a limited degree yet Saturn’s rings have not been deeply explored for its sound. From Cassini’s research, artist China Blue and her team translated the raw data from the dust and ice particles combined with an artistic interpretation of what would be heard from Cassini’s viewpoint as it traveled through and around Saturn’s rings, to create the bases of her exhibition at the Venice Biennale 2019.

Alex Boya: Turbine

TURBINE
A war pilot crash-lands through his apartment window. When his wife returns from work, she discovers that her husband’s face has been replaced by an airplane turbine. He’s also fallen in love with their kitchen ceiling fan. To save their faltering marriage, his wife decides she will no longer let her humanity get in the way of love.

Notes Toward a Theory of Sensorimotor Understanding

Dan Lloyd is the Thomas C. Brownell Professor of Philosophy and a Professor of Neuroscience at Trinity College, Connecticut. He is the author/editor of ‘Subjective Time: The philosophy, psychology, and neuroscience of temporality’ (co-edited with Valtteri Arstila). In this article he discusses his developing research into the animation and sonification of brain activity.

The Vital Spark

Jenny Walsh is a glass artist who uses glass in combination with other materials to explore the interface between art, science and technology, examining both the role of glass in scientific discoveries, as well as using glass to convey scientific concepts.

Dreamscapes

“The underlying focus of my work is to reverse engineer the psychology behind the human experience of special places. What I mean by ‘special places’ are precise locations in our world where something very powerful happens; namely, a reaction that goes beyond the visual to also encompass a visceral and cognitive response.”

Daniel Ambrosi has been exploring groundbreaking methods of visual presentation since graduating from Cornell University with degrees in architecture and 3D graphics. In 2011, he devised a unique form of computational photography that generates extremely high-resolution immersive vibrant images, His latest work, ‘Dreamscapes’, builds upon his previous experiments by adding a powerful new graphics tool, a modified version of ‘DeepDream’, a computer vision program evolved from Google engineers’ desire to visualize the inner workings of Deep Learning artificial intelligence models.

Experiencing human-computer interaction

“I build interactive tools and design experiences that make human-computer interaction more tangible, divergent and meaningful. I work in this manner to investigate how computation could be unveiled and brought out into the real world, thus rendering it accessible to the diverse forms of distributed and embodied cognition that humans have always been using to live and act on this planet.”

Raul Altosaar is an infradisciplinary artist, technician and researcher. He leverages his foundational skills in computer graphics and extended realities to design spatial experiences and interactive tools.