Dan Lloyd is the Thomas C. Brownell Professor of Philosophy and a Professor of Neuroscience at Trinity College, Connecticut. He is the author/editor of ‘Subjective Time: The philosophy, psychology, and neuroscience of temporality’ (co-edited with Valtteri Arstila). In this article he discusses his developing research into the animation and sonification of brain activity.
Jenny Walsh is a glass artist who uses glass in combination with other materials to explore the interface between art, science and technology, examining both the role of glass in scientific discoveries, as well as using glass to convey scientific concepts.
“The underlying focus of my work is to reverse engineer the psychology behind the human experience of special places. What I mean by ‘special places’ are precise locations in our world where something very powerful happens; namely, a reaction that goes beyond the visual to also encompass a visceral and cognitive response.”
Daniel Ambrosi has been exploring groundbreaking methods of visual presentation since graduating from Cornell University with degrees in architecture and 3D graphics. In 2011, he devised a unique form of computational photography that generates extremely high-resolution immersive vibrant images, His latest work, ‘Dreamscapes’, builds upon his previous experiments by adding a powerful new graphics tool, a modified version of ‘DeepDream’, a computer vision program evolved from Google engineers’ desire to visualize the inner workings of Deep Learning artificial intelligence models.
“I build interactive tools and design experiences that make human-computer interaction more tangible, divergent and meaningful. I work in this manner to investigate how computation could be unveiled and brought out into the real world, thus rendering it accessible to the diverse forms of distributed and embodied cognition that humans have always been using to live and act on this planet.”
Raul Altosaar is an infradisciplinary artist, technician and researcher. He leverages his foundational skills in computer graphics and extended realities to design spatial experiences and interactive tools.
Jason Lane is an artist who collects predominantly reclaimed steel and is drawn to the aged qualities and personal histories of materials. Inspiration for his work is also in part derived from a fascination with mechanical objects and their animalistic qualities. He makes mechanical sculptures, which include a vehicular sound sculpture that was used in the closing ceremony of the 2012 Paralympics and the Blackpool art car parade in 2008. He has also made a series of drawing machines.
Ana Mendes is a writer and visual artist, creating projects in which she uses photography, video, drawing, text and installation to address issues of memory, language and identity. She has been the recipient of several awards for her works in performance, video, photography and literature, including the Jerwood Drawing Prize 2017, second prize winner, London, UK. Her research project, ‘On Drawing’, aims at establishing a connection between drawing and thinking in the realms of arts and science.
Dr Thomas Woolley is a Lecturer in Applied Mathematics at Cardiff University. He specializes in mathematical biology, where his doctorate focused on understanding the pattern formation behind fish spots and zebra stripes. Alongside this research he now investigates mathematical models of stem cell movement. The hope is that by understanding how stem cells move we can influence them and, thus, speed up the healing process.
Bob Sturm is a Lecturer in Digital Media at the School of Electronic Engineering and Computer Science, Queen Mary University of London, specialising in audio and music signal processing, machine listening, and evaluation. Oded Ben-Tal is a composer with complementary research interests at the intersection of Music, Cognition, and Computing. His compositions range from instrumental works to interactive pieces combining live performers with electronics, and include multimedia collaborations with artist from other domains such as video, dance, and visual design.
Mario Klingemann is an artist working with algorithms, data and artificial neural networks. He investigates the possibilities that machine learning and artificial intelligence offer in understanding how creativity, culture and their perception work. He has worked part-time as an artist in residence at Google Arts and Culture since early 2016 and is a prominent member of a new school of artists who are turning neural network technology inside out. In this exclusive interview he discusses his ideas and work.
Mike Tyka studied Biochemistry and Biotechnology at the University of Bristol. He obtained his PhD in Biophysics in 2007 and went on to work as a research fellow at the University of Washington and has been studying the structure and dynamics of protein molecules. Since 2015 he has also begun working with artificial neural networks as an artistic medium and tool. His latest generative portraits series “Portraits of Imaginary People” has been shown at ARS Electronica in Linz, OutOfSight 2017 and at the New Musueum in Karuizawa, Japan. Mike currently works on machine learning at Google in Seattle.